Game writing : narrative skills for videogames /
Game writing : narrative skills for videogames /
edited by Chris Bateman.
- 2nd ed.
- New York : Bloomsbury Academic, 2021.
- xv, 435 p. : ill.
Previous ed.: Boston: Charles River Media, 2007.
Includes bibliographical references and index.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
9781501348952 (hardcover) 1501348957 (hardcover) 9781501348969 (paperback) 1501348965 (paperback)
Video games--Authorship.
GV1469.34.A97 / G36 2021
Previous ed.: Boston: Charles River Media, 2007.
Includes bibliographical references and index.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
9781501348952 (hardcover) 1501348957 (hardcover) 9781501348969 (paperback) 1501348965 (paperback)
Video games--Authorship.
GV1469.34.A97 / G36 2021
