The gamification of digital journalism : (Record no. 1513)

MARC details
000 -LEADER
fixed length control field 02476cam a2200301 i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field ta
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210304s2021 nyu b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367076252 (pbk.)
Qualifying information
International Standard Book Number 0367076233 (hbk.)
International Standard Book Number 9780367076238 (hbk.)
International Standard Book Number 036707625X (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1156992366
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number PN4784.O62
Item number D69 2021
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dowling, David Oakey,
Dates associated with a name 1967-
245 14 - TITLE STATEMENT
Title The gamification of digital journalism :
Remainder of title innovation in journalistic storytelling /
Statement of responsibility, etc. David O. Dowling.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Routledge, Taylor & Francis Group,
Date of publication, distribution, etc. 2021.
300 ## - PHYSICAL DESCRIPTION
Extent vii, 193 p.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction: the mainstreaming of gaming culture and journalism's Ludic turn -- Journalism and the politics of game content -- News branding through news experiences -- Open world game narratives -- Documentary games -- Social media and mobile gaming -- Imersive design: VR journalism -- Conclusion: the ultimate empathy machine? games about refugees and migrants.
520 ## - SUMMARY, ETC.
Summary, etc. "This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling".
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Online journalism.
Topical term or geographic name entry element Digital storytelling.
Topical term or geographic name entry element Gamification.
Topical term or geographic name entry element Storytelling
General subdivision Interactive multimedia.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type
        Punsarn Library Punsarn Library General Stacks 17/06/2021 PN4784.O62 D69 2021 PNLIB21061327 17/06/2021 17/06/2021 Books