| 000 | 02783cam a2200373Ia 4500 | ||
|---|---|---|---|
| 001 | on1249264953 | ||
| 003 | OCoLC | ||
| 007 | ta | ||
| 008 | 210503r20202015nyua b 001 0 eng d | ||
| 020 | _a9780367738488 (pbk.) | ||
| 020 | _a0367738481 (pbk.) | ||
| 020 | _a9781138016774 (hbk.) | ||
| 020 | _a1138016772 (hbk.) | ||
| 035 | _a(OCoLC)1249264953 | ||
| 040 |
_aTULIB _beng _cTULIB _dTULIB |
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| 050 |
_aGV14.45 _b.P53 2020 |
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| 245 | 0 | 0 |
_aPlay, performance, and identity : _bhow institutions structure ludic spaces / _cedited by Matt Omasta and Drew Chappell. |
| 260 |
_aNew York : _bRoutledge, _c2020. |
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| 300 |
_ax, 180 p. : _bill. |
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| 490 | 1 |
_aRoutledge advances in theatre and performance studies ; _v35 |
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| 500 | _aReprint. Originally published 2015. | ||
| 504 | _aIncludes bibliographical references (p. 165-175) and index. | ||
| 505 | 0 | _aIntroduction: play matters / Matt Omasta and Drew Chappell -- Warriors, wizards, and clerics: heroric identity construction in live action role playing games / Dani Snyder-Young -- Homo ludens and the sharks: structuring alternative realities while shark cage diving in South Africa / Michael Schwartz -- Playfully empowering: stunt runners and momentary performance / Terry Brino-Dean -- The future of family play at Epcot / John Newman -- Mormons think they should dance / Megan Sanborn Jones -- All the dungeon's a stage: the lived experiences of commercial BDSM players / Danielle Szlawieniec-Haw -- Cheering is tied to eating: consumption and excess in immersive, role specific dinner theatre spaces / Drew Chappell -- Becoming Batman: cosplay, performance, and ludic transformation at Comic-con / Kane Anderson -- Plaza Indonesia: performing modernity in a shopping mall / Jennifer Goodlander -- Britpicking as cultural policing in fanfiction / Erin Horáková -- Dramatic manipulations: conflict, empathy, and identity in world of Warcraft / Kimi Johnson -- Afterword: who are you? / Matt Omasta & Drew Chappell. | |
| 520 | _aThis volume explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions. From theme parks to comic conventions to massively-multiplayer online games, it probes what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. | ||
| 650 | 4 |
_aPlay _xSocial aspects. |
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| 650 | 4 |
_aGames _xSocial aspects. |
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| 650 | 4 |
_aFantasy games _xSocial aspects. |
|
| 650 | 4 |
_aRole playing _xSocial aspects. |
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| 650 | 4 | _aIdentity (Psychology) | |
| 700 | 1 |
_aOmasta, Matt, _d1980- |
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| 700 | 1 | _aChappell, Drew. | |
| 830 | 0 |
_aRoutledge advances in theatre and performance studies ; _v35. |
|
| 942 |
_2lcc _cBK |
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| 999 |
_c2686 _d2686 |
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