000 02783cam a2200373Ia 4500
001 on1249264953
003 OCoLC
007 ta
008 210503r20202015nyua b 001 0 eng d
020 _a9780367738488 (pbk.)
020 _a0367738481 (pbk.)
020 _a9781138016774 (hbk.)
020 _a1138016772 (hbk.)
035 _a(OCoLC)1249264953
040 _aTULIB
_beng
_cTULIB
_dTULIB
050 _aGV14.45
_b.P53 2020
245 0 0 _aPlay, performance, and identity :
_bhow institutions structure ludic spaces /
_cedited by Matt Omasta and Drew Chappell.
260 _aNew York :
_bRoutledge,
_c2020.
300 _ax, 180 p. :
_bill.
490 1 _aRoutledge advances in theatre and performance studies ;
_v35
500 _aReprint. Originally published 2015.
504 _aIncludes bibliographical references (p. 165-175) and index.
505 0 _aIntroduction: play matters / Matt Omasta and Drew Chappell -- Warriors, wizards, and clerics: heroric identity construction in live action role playing games / Dani Snyder-Young -- Homo ludens and the sharks: structuring alternative realities while shark cage diving in South Africa / Michael Schwartz -- Playfully empowering: stunt runners and momentary performance / Terry Brino-Dean -- The future of family play at Epcot / John Newman -- Mormons think they should dance / Megan Sanborn Jones -- All the dungeon's a stage: the lived experiences of commercial BDSM players / Danielle Szlawieniec-Haw -- Cheering is tied to eating: consumption and excess in immersive, role specific dinner theatre spaces / Drew Chappell -- Becoming Batman: cosplay, performance, and ludic transformation at Comic-con / Kane Anderson -- Plaza Indonesia: performing modernity in a shopping mall / Jennifer Goodlander -- Britpicking as cultural policing in fanfiction / Erin Horáková -- Dramatic manipulations: conflict, empathy, and identity in world of Warcraft / Kimi Johnson -- Afterword: who are you? / Matt Omasta & Drew Chappell.
520 _aThis volume explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions. From theme parks to comic conventions to massively-multiplayer online games, it probes what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies.
650 4 _aPlay
_xSocial aspects.
650 4 _aGames
_xSocial aspects.
650 4 _aFantasy games
_xSocial aspects.
650 4 _aRole playing
_xSocial aspects.
650 4 _aIdentity (Psychology)
700 1 _aOmasta, Matt,
_d1980-
700 1 _aChappell, Drew.
830 0 _aRoutledge advances in theatre and performance studies ;
_v35.
942 _2lcc
_cBK
999 _c2686
_d2686