000 02638cam a2200313 i 4500
001 on1196819978
003 OCoLC
007 ta
008 210209s2021 njua b 001 0 eng
010 _a 2020041043
020 _a9781119783145 (paperback)
020 _a1119783143 (paperback)
035 _a(OCoLC)1196819978
_z(OCoLC)1192970110
050 _aLB1044.87
_b.B74 2021
100 1 _aBrennan, Jonathan.
245 1 0 _aEngaging learners through Zoom :
_bstrategies for virtual teaching across disciplines /
_cJonathan Brennan.
250 _a1st ed.
260 _aHoboken, N.J. :
_bJossey-Bass,
_cc2021.
300 _axviii, 126 p. :
_bill.
504 _aIncludes bibliographical references and index.
505 0 _aPolls -- Chat -- Breakout rooms -- Main session room -- Minimizing Zoom fatigue -- Whiteboards for sharing -- Virtual backgrounds and profile photos -- Integrating apps.
520 _a"Many educators are frustrated with the perceived limitations of a video-conferencing platform like Zoom that was originally designed for corporate meetings. Yet Zoom offers tools that, with creativity and practice, can be used to more deeply engage students, reduce Zoom Fatigue, promote active learning, and achieve successful learning outcomes. Dr. Brennan has developed a collection of dozens of active, synchronous Zoom learning structures that can be used in any discipline, and at multiple levels of education. The resulting book, Engaging Learners through Zoom, will help educators leverage the latest research on active learning, engagement, learner motivation and cognitive neuroscience, to train them to be more effective as educators in distance learning, and to ensure that learners have the best possible opportunity to achieve their educational, career and life goals. This is especially important in ensuring equity in educational outcomes for students who are at greater risk of dropping out of high school, and who are the first in their families to attempt college. The goal for this book is to provide educators with a sizeable toolbox for improving distance learning experiences and results, primarily through synchronous learning. If educators use these tools with students, the author and his company, On Course, will achieve its goal of significantly increasing learner engagement and thus the opportunity for more students to achieve their educational goals"--
650 4 _aVirtual reality in education.
650 4 _aTeaching
_xComputer network resources.
650 4 _aComputer conferencing in education.
650 4 _aInternet in education.
650 4 _aDistance education.
942 _2lcc
_cBK
999 _c355
_d355