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Game writing : narrative skills for videogames / edited by Chris Bateman.

Contributor(s): Material type: TextTextPublication details: New York : Bloomsbury Academic, 2021.Edition: 2nd edDescription: xv, 435 p. : illISBN:
  • 9781501348952 (hardcover)
  • 1501348957 (hardcover)
  • 9781501348969 (paperback)
  • 1501348965 (paperback)
Subject(s): LOC classification:
  • GV1469.34.A97 G36 2021
Summary: As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
Item type: Books
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Item type Home library Shelving location Call number Status Barcode
Books Books Punsarn Library General Stacks GV1469.34.A97 G36 2021 (Browse shelf(Opens below)) Available PNLIB21061413
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Previous ed.: Boston: Charles River Media, 2007.

Includes bibliographical references and index.

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.

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